You conjure forth a sentient shield imbued with azure radiance, bound to your service. This spectral familiar's allegiance is exclusive to you. It remains within a 30-foot radius of your presence; venturing beyond this boundary causes the familiar to disperse. The spectral shield remains by your side until its hit points are depleted or it is Dispelled.
SPECTRAL SHIELD
Armor Class: 22 (Natural Armor)
Speed: Fly 60 feet
Hit Points: 5 (1d6+1)
STR
DEX
CON
INT
WIS
CHA
18 (+4)
20 (+5)
20 (+5)
4 (-3)
4 (-3)
4 (-3)
Saving Throws: DEX +9, CON +9.
Skills: Athletics (+8),
Resistances: Non-magical Bludgeoning, Piercing, Slashing
Immunities: Fire, Cold, Force, Necrotic, Radiant
Condition Immunities: Prone, Frightened, Charmed
Senses: Blindsight 120ft.
Languages: 1 Language chosen by caster.
ACTIONS
Defend: The familiar can be designated to defend a chosen creature. When engaged in defense, the target creature's AC is augmented by +3. If an attacking creature misses its mark due to the AC boost from the familiar, the attacker gains the opportunity to launch an additional attack aimed specifically at the spectral shield.
Step: The familiar repositions itself horizontally, forming a stable vertical staircase that can support up to 800 pounds of weight.
BONUS ACTIONS
Shove: The familiar executes a forceful shove against a single creature, propelling it up to 10 feet away. An attack roll is made using the familiar's Athletics modifier (+8).
Ioun Form: The familiar transforms into the likeness of a simple Ioun Stone, possessing a single hit point. If subjected to an attack, the familiar's normal health is reduced by the corresponding damage. This bonus action is usable once per short rest.
REACTIONS
Guardian Defense: As a reaction to an attack roll targeting a creature within 30 feet of the familiar, you can intercede on their behalf. This intervention grants an instantaneous +3 bonus to the target creature's AC. However, if the attack ultimately lands, you sustain half of the total damage dealt.
Zalris Torai Spells
The following spells were created in-world during sessions by the character Zalris Torai in the campaign Aurora Noctis. These spells are now available to use in the world of Telorn. In respect to Zalris’ player wanting to remain anonymous past a username, credit for these spells go in part to Bookwormking101.
ADDENDUM:
You may have noticed there are two versions of Capture Image within this document, that is because this spell was modified before being released in the Telorn Arcanum (A yearly textbook published by some of the worlds greatest mages, that contains public information on all known Spells, and information for inscribing Wizard spells). If you are to use both in game, the third level variant of the spell is to be referred to as “Capture Area”.